A reflection on the technological paradigm and its relationship with modes of narrative production: franchises and the Final Fantasy VII case

Authors

  • Gabriel Romero Universidad Nacional de Cuyo

DOI:

https://doi.org/10.48162/rev.34.022

Keywords:

Franchise, Narratives, Videogames

Abstract

Based on the analysis of the development of the video game Final Fantasy VII (1997), the following paper reflects on the relationship between technological paradigm and modes of narrative production, today. Based on Manuel Castells' analysis of informationalism as the dominant technological paradigm, we propose that franchises, whose main characteristics are reproduction and redundancy, are imposed as one of the modes of production of narratives today because they are the most effective forms in the face of the concentration of wealth, the ultimate goal of the capitalist economic system.

References

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Castells, M. (2002). Epílogo. Informacionalismo y sociedad red. En P. Himanen. La ética del hacker y el espíritu de la era de la información (págs. 109-124). Destino.

Jenkins, H. Trasmedia 2020: Further Reflections. Confessions o fan Aca-Fan http://henryjenkins.org/blog/2011/08/defining_transmedia_further_re.html Consultado 26 de mayo de 2021.

Kitase, Y. (dir.) (1997). Final Fantasy VII. [Videojuego] H. Sakaguchi (prod.). Sony Computer Entertainment.

Levy, P. (1990). Las tecnologías del pensamiento en la era informática. Edicial.

Marx, K. (2001 [1859]). Prólogo a la Contribución a la Crítica de la Economía Política. Marxists Internet Archive. https://www.marxists.org/espanol/m-e/1850s/criteconpol.htm Consultado 26 de mayo de 2021.

Published

25-11-2021

How to Cite

Romero, G. (2021). A reflection on the technological paradigm and its relationship with modes of narrative production: franchises and the Final Fantasy VII case. Cuadernos Del CILHA, (35), 1–19. https://doi.org/10.48162/rev.34.022